VALVE CANCELA EL SISTEMA DE MODS DE PAGO EN SKYRIM
La verdad es que el asunto tras la mala acogida por parte de la comunidad tenía los días contados. Y eso que por ejemplo Bethesda intentó por todos los medios, es decir a través de esta entrada en su blog defender el sistema argumentando que bueno, los modders son desarrolladores. Habría que aclarar que este sistema para incentivar el trabajo de estos modders tenía su contrapartida: la tarta de cada mod vendido era escandalosa ya que el desarrollador solamente se llevaba el 25% de las ganancias obtenidas. Bethesda el 45%. Los muchachos de PC Gamer, ejem al servicio del interés general…, también publicaron algo al respecto en favor del sistema. El feedback entre comunidad, modders, Valve y Bethesda ha sido muy fructífero, llegando a la conclusión de cancelar este sistema de pago de Steam Workshop. Qué vendan sombreritos o pongan un botón de donativos por Paypal a los desarrolladores de mods, si tanto quieren apoyar la comunidad modders.
Aldon Kroll, de los Kroll de toda la vida y de Valve, publicó la siguiente nota de prensa anunciando la cancelación del sistema de pago en Steam Workshop. Veremos cuales son los próximos movimientos de Valve, la cosa no quedará aquí, esto es un simple punto y seguido.
“We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.
Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.”
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