Sonder es una aventura en tercera persona desarrollada por Kamai Media y con este vídeo tan peculiar, algo inquietante y ochentero, gracias a la música de Alan Parsons Project, se da a conocer al personal. El juego parece centrar su peculiaridad en que no hay un personaje principal claro… o cada uno de los personajes puede ser el principal. Según la desarrolladora cualquiera de los personajes que aparecen en el juego puede ser nuestro elegido, cualquiera de ellos y en cualquier momento. Cada decisión influirá en lo que pasa en el juego, incluso las cosas tan normales como por ejemplo la situación espacial de uno de los personajes en un momento determinado. Además el jugador podrá pausar el juego en cualquier momento y retroceder a un punto anterior. Suena interesante, esperaremos próximas noticias de este a priori curioso SONDER.
sonder., (a.k.a. The Station) is a game that is a little different: it’s a strongly narrative-focused game where there isn’t a main protagonist, or (if you wish) every character is the main protagonist. Usually, the characters that are not the main protagonist end up being merely a backdrop for him, existing only to fulfill a specific role within the narrative arc of the «main» player. Not so in our game, where you are free (and indeed encouraged) to play as any other character, and perceive the single game narrative from their perspective. You can do this any time during play, as many times as you wish.
When you play as a specific character, you make the choices for him – and they have direct consequences on the game world, other characters or even himself. The choices you make determine who, if anyone, survives the adventure that transpires in the game.
Every choice influences what happens in the game, even mundane things like which space to occupy with your character at a certain time. But no choice is final: the player can pause the game at any point, rewind it to any previous point in time (all the way to the beginning, if necessary) and resume playing from that point on, attempting to alter the game’s outcome.
The game makes no judgment on whether a choice is good or bad (you will not fail a mission). It will continue under all circumstances towards a conclusion. Only the player decides whether where he ends up is good or bad.