LOSE/LOSE, EL VIDEOJUEGO QUE DESTRUYE TU PC
lose/lose es el nombre de este peculiar videojuego matamarcianos de scroll vertical clásico y cuyas características son un tanto curiosas, dado que cada cosa que ocurre en el juego tiene una consecuencia en el mundo real. Omaya. Cada marciano que aparece en el juego es creado en base a un archivo aleatorio en el PC de los jugadores. Cuando destruyes el marcianito, destruyes el fichero de tu PC. Es como una especie de virus videojueguil dañino. Casi mejor sería que no lo descargaran, a no ser que quieran jugar a una especie de ruleta rusa matamarcianos. Esto si que es perder, lol.
Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player’s mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?
Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?