LIGERO PARCHE DE 3,8 GIGAS PARA ALIEN: COLONIAL MARINES
Muy fan de esto. Parches de 3,8 gigas para tratar de solucionar lo insolucionable. Si lo pensáis fuerte, muy fuerte, es exactamente lo mismo que se está haciendo en Europa con el Euro. Todos muy preocupados, poniendo un parche tras otro. Bueno, al menos están tratando de arregarlo, lo de Alien Colonial Marines, digo, lo del Euro, que no tiene solución, son parches para tratar de enterrar la mierda y que no se note. Europa barre con su Escoba y mete países como Chipre debajo de la Alfombra. Qué bien todo, oye. No he probado Alien Colonial Marines, pero algo me dice que no es tan mierder como algunos lo han puesto. Que no digo que esté bien, pero mi sentido arácnido me dice que quizá no esté tan mal. Pero eso ya se verá cuando Mr. Greeen publique su análisis. Porque hasta que Mr. green no hable yo no me creo NADA.
General
Improved texture resolution.
Various visual improvements.
Added mouse smoothing to options menu.
Fixed crashes tied to launch and motion tracker.
Added additional safeguards to better protect save data.
Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
Addressed several scenarios under which players could spawn without a weapon.
Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
Smart Gun animation now properly tracks targets.
Addressed some instances where Xenos would display erratic animations.
Increased light radius for player’s shoulder lamp.
Adjusted aim assist to better reflect player input.
Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
Addressed issues with players not spawning into a level properly.
Fixed a marine player invincibility exploit.
Resolved several instances where players could walk or fall outside of maps.
Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
Fixed an issue that could cause localized text to sometimes display incorrectly.
Addressed an issue where weapon ammunition was not always highlighted properly.
General user interface improvements.
Miscellaneous bug fixes.
Más cambios leyendo el resto ajare.
Campaign
Tweaked enemy and friendly AI to be more aggressive and responsive.
Modified campaign difficulty to account for improved AI responsiveness.
Improved enemy collision detection regarding doors and Power Loader.
Addressed some issues that could cause improper warping for co-op players.
Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
Players will no longer bleed out immediately when downed in a Power Loader.Versus
Fixed issues that could cause clients to report inaccurate results and statistics.
Addressed instances where a map would appear to “pop in” when loading into a new match.
New Xeno appearance customization added.
Multiplayer teams should now correctly auto-balance between rounds.
Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
Crusher pick-ups now correctly appear as highlighted for clients.