FAKE FACTORY CINEMATIC 2013
Es ciertamente encomiable el esfuerzo de esta buena gente por mantener el clásico mod gráfico Fake Factory principalmente pensado y desarrollado para la serie Half-Life 2 y episodios, aunque hay que reconocer que a este motor, desde hace ya un tiempo, se le ve las costuras y los cartoncillos. La última versión acaba de ser publicada y viene con un número interesante de añadidos y acabados. Lo dicho encomiable trabajo el tener rehacer los mapas y la iluminación.
– Migrating to Source engine 2009
– Rework of every single map in the game
– Improved lighting in all maps
– Improved landscapes and foliage. Most outdoor maps are completely re-sculped with new displacements
– Changed the old smoke explosions (moving alpha-texture planes, simple and ugly) to particle effects
– Dropped Parallax mapping because of crashes (duh!), but improved normal mapping in the game
– Tweaked self-shadowing effects
– Added Bumpmapping to most old (flat) textures
– Many new HD textures
– Reworked the dynamic soundtrack system
– Reworked Client-Code, fixing all known crash errors
– Fixed all known plot-stoppers (like faulting npc scripts and event-triggers)
– Changed directory structure to keep the mod independent from future gamefile updates (Steam *loves* to break things)