ES DIFíCIL
Making a game today is a very different experience than it was even in 1994. Certainly, it’s more difficult. In order to talk about specifics, I’ve classified the difficulties into two categories: problems due to overall project size and complexity and problems due to highly domain-specific requirements. Though this will help me introduce the situation in stages, the distinction between the two categories is a bit artificial; we will come full-circle at the end, seeing that there are fundamental domain-specific reasons (problems due to highly domain-specific requirements) why we should expect that games are among the most complicated kinds of software we should expect to see (problems due to overall project size), and why we should not expect this to change for the foreseeable future.
Gran artículo que trata de explicar de manera sencilla lo jodido que resulta hacer un juego. No se lo pierdan.
Como programador que soy me he leio el articulo de pe a pa, y ciertamente deja patente lo jodido que es hace un juego, y eso que solo entra en cuestiones tecnicas. Pq se olvida lo dificil que es hacer un BUEN juego, que depende en su mayor parte de la jugabilidad y no de la renderización de un escenario.
Sip será difícil o no, no lo sé, imagino que sí. Entonces que se pongan a picar en la obra :doing:
Uisss, que largo. Me lo imprimo y me lo llevo al baño.
¿Hacemos un juego ajare? XD