EL VIERNES PODREMOS PROBAR LORDS OF XULIMA
Si todo va según lo previsto Lords of Xulima entrará este viernes en estado Early Access Beta Tested Omega Tres para todos aquellos que lo financiamos, y para los que quieran subirse al carro ahora que parece que no va a descarrilar. O que en caso de hacerlo al menos no estará vacío. Para celebrarlo han creado un nuevo trailer en la lengua de Shakespeare a pesar de que el estudio es español con sus raices arraigadas profundamente en tierras Sorianas, como Kratos.
Este hecho fue el que me llevó a entrar a saco en el proyecto. Una razón peregrina, si, pero quien es el resto de la humanidad para juzgarme cuando aun siguen picando en los trailers de Ubisoft. De todos modos no me arrepiento porque si era RPG táctico lo que quería voy a tener 2 tazas no… cuatro!
Os animo a leer los interesantisimos (y cortos) post de su equipo acerca de lo que piensan de los combates aleatorios, la muerte de los personajes y el descanso de la compañía y fliparlo. Fliparlo porque se nota que lo han pensado mucho y sin dejar de ser tradicionales le han dado una vuelta que en cuanto a sistema de juego no creo que tenga nada que envidiar al del Wasteland 2. Poco falta para saber si me como mis palabras, pero como muestra aqui dejo una actualización que mandaron a los backers por mail que no encuentro en formato web sobre el desarrollo del combate y las armas:
UPDATE 6 – WEAPONS
Hello!
In Lords of Xulima there are 18 different types of weapons, each one with more than 20 characteristics. To name a few: there are the quick weapons like the dagger, slower weapons like the crossbow, easy to use weapons like the sword and more complex weapons like the halberd. There are long weapons like the lance that allow characters to attack from the back line, and bows that can attack any location. There are two handed weapons like the battle ax or the great sword. There are very powerful weapons like the flail that can cause critical hits but can also fail frequently.
Weapon Skills
Weapons in Lords of Xulima can be grouped into 5 categories that correspond to 5 attack abilities: Swords, axes, daggers, blunt weapons, polearms and missile weapons. Improving your character’s attack abilities augments the effectiveness of their weapons in the given category.
To the point: What kind of damage do they cause?
Generally in RPGs weapons simply hit the enemy and take away hit points. In Lords of Xulima there are 4 types of damage and each type of weapon causes its own combination of damage types:
● Normal: Of course we have the normal type of damage that deducts hit points from the target with no further implications.
● Bleeding: Sharp weapons can cause bleeding damage that will continue to hurt the enemy over a period of turns.
● Stun: this stuns the target and leaves them unable to take any actions for a period of time; they won’t be able to evade any incoming hits and will lose turns. Weapons like the mace cause this type of damage.
● Wound: Wounds cause the target to lose attack ability and hinder their ability to dodge blows and cast spells. Piercing weapons such as arrows and spears frequently cause wounds. The effects of multiple wounds can stack and leave a fighter completely useless.
How you use these damages to improve your combat strategy is up to you. You can try to stun an enemy who is about to attack, try to wound an especially powerful enemy, or try to use bleeding damage against a target with lots of hit points. There are also special attacks that increase the different types of damage, used wisely they can make all the difference in battle.
Shall we go shopping?
The 18 different types of weapons and each comes in 16 different qualities and can have one of the 70 different types of enchantments. You’re going to be spending a lot of time in the stores choosing the weapons that work best for you.