EL ENTORNO MATRIX EN SHADOWRUN RETURNS
Harebrained Schemes ha publicado un vídeo 30 segundos (poca cosa) aproximadamente en el que puede verse algunos avances en el desarrollo de Shadowrun Returns, como el entorno tipo matrix cibernético y su relación con el mundo real de carne y hueso. Más información en la página del proyecto en Kickstarter. Es posible que si apostaste por el desarrollo de este juego aportando un dinerito a la causa quieras saber como anda el proyecto.
A Decker’s Matrix avatar is automatically created based on his or her «meat-world» appearance. Every three turns a decker’s avatar takes in the cyberspace equals one turn the rest of the party gets in “meat-world”. (Things moves faster in there!) While the decker’s consciousness is running around cyberspace, his body is inert in the real world and the rest of the party needs to defend him until he returns. To exit a Matrix LAN, the decker needs to leave from the same portal he entered or eject and suffer dumpshock damage to his physical body.
As the decker’s avatar navigates a Matrix LAN node, it will encounter Intrusion Countermeasures (IC) which will attack him. To fight the IC, the decker uses computer programs and deploys ESP – Expert System Programs – which are “independently operating artificial life simulations”. ESP operate under the player’s control and each has its own abilities.