CITIES IN MOTION 2
Si eres de este tipo de amable gente que usa cada mañana, o tarde, su automóvil o el servicio de transporte público para ir al trabajo o cualquier otro menester, es probable que te hayas preguntado alguna vez como funciona exactamente la organización y circulación de la ciudad. Los semáforos, puentes, calles, sentidos, etc. Para esta pregunta nos vamos a decantar por la respuesta más cercana y posible, la que nos brinda la serie Cities in Motion. La segunda entrega está siendo fraguada en las oficinas de Colossal Order y aquí tenemos su vídeo de presentación. Yo voy andando a los sitios y también me lo pregunto.
Paradox Interactive, a publisher of games and everyday user of public transit, today revealed the first-ever trailer with in-game footage for upcoming transportation simulator Cities in Motion 2, the follow-up to developer Colossal Order Ltd.’s inaugural title from 2011. The detailed and intricate transit builder will be available in Q2 2013.
Cities in Motion 2 gives players full control of their own transit empire as they utilize a wide variety of transportation vehicles to create the most effective transit system possible. Offering a bus load of new features, including day and night cycles and multiplayer modes, Cities in Motion 2 also introduces dynamic cities—as transit is built, urban sprawl will expand or depreciate based on the affordability of transit and the needs of each unique city’s inhabitants. From the scheduling of timetables to the adjustment of fares, transportation enthusiasts will be able to tweak a wide variety of options to provide for the demands of their population. Just remember: if transit is running late, you have no one to blame but yourself.