CD PROJEKT RED ADELANTA EL ASPECTO DE SU PRÓXIMO MOTOR GRÁFICO
Los polacos de CD Projekt Red están completamente desatados ultimamente. Tras el anuncio y posterior vídeo de su próximo Cyberpunk 2077, que tanta espectación a despertado entre los fans de la temática futurista ciberpunk, ahora se lanzan con los primeros detalles del motor que va a mover sus próximos desarrollos next-gen, REDengine 3. Y como se suele decir una imagen vale más que mil palabras, es posible que se trate de la primera imagen de The Witcher 3 por su aspecto campestre. Los polacos se han decidido finalmente por desarrollar un motor que les permitirá crear videojuegos con desarrollos no lineales y mundos abiertos explorables, al estilo The Elder Scrolls V: Skyrim por poner un ejemplo. Se acabaron las paredes acristaladas. También aseguran que serán capaces de acercarse a la calidad de un CGI prerenderizado. Eso sí que habrá que verlo.
The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.
The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.