La página del proyecto Torment: Tides of Numenera en Kickstarter tiene una nueva actualización. La desarrolladora inXile entertainment solicita su opinión, sobre el tipo de combate que quieren ver en el juego de rol, a aquellas personas que han aportado monetariamente su granito de arena. Basicamente la encuesta se centra en dos tipos de combate: el combate por turnos vs tiempo real con pausa. La votación terminará en el mes de diciembre. Personalmente ambos conceptos de combate me parecen correctos, casi siempre funcionan bien, aunque para este proyecto quizás el tiempo real con pausa, sería el más indicado. Bueno, para gustos colores.
TL;DR: Weigh in on Turn-Based vs. Real-Time with Pause (or declare your indifference). Voting will close in December.
Over the last couple weeks, we’ve been reading all of your commentary and ideas regarding combat. Many good points and suggestions, and mostly civil discourse. Thanks to all who have engaged in the discussion so far!
And now… It is time! Only backers can place a vote. (If you haven’t already and you’d like your voice heard, please register with us to gain access to the backer-only UserVoice forum.) Feel free to also continue to submit comments and ideas to the combat discussion forum. Please remember that this vote is advisory only. Above all, please remember that our goal is to provide the best possible experience for the game, and if the final decision is not your preferred choice, we ask you trust our ability to deliver a solid game.
For more context about what this is about, please see Update 24, where we describe what Turn-Based and Real-Time with Pause might each mean for Torment. We’ll close the voting in December.