LO SIGUIENTE DE FRICTIONAL
Hace muy poquitos días se conmemoraba el lanzamiento de Amnesia: The Dark Descent, hace un añito concretamente, como pasa el tiempo. La desarrolladora anunciaba que el juego había vendido bastante bien, unas 400.000 copias, pero no había alcanzado las expectativas previstas en su momento. Además el 75% de las unidades se vendieron durante promociones, ofertas y descuentos varios. En el blog oficial de Frictional comienzan a dar las primeras pistas sobre su próximo título, incluyendo como dato revelador que tantean ya la importante posibilidad de desarrollar para otras plataformas, consolas, etc. Nosotros esperamos más noticias como agua de Mayo, o un poco antes.
Another big change for the future will be consoles. The main reason for choosing consoles is purely financial. Right now our main income comes from very few channels, and we need to spread out the risk somehow. The other reason is that we feel we are missing out on exposure by not being on a console and not reaching as many players as we should be able to. Unfortunately consoles are really old compared to the PC right now, so it will be far from straightforward to develop for two platforms. Our current thinking is to make the console get a lower end version and make sure console specs influence the PC version as little as possible.
Finally, in regards to what our next project is about, the basic idea is to use lessons learned from Amnesia and then take it to the next level. We have mentioned before that the next game will not be as horror focused as our past ones, but still have a scary atmosphere. Our intention this time is to dig into deeper and more intellectually demanding subjects. Another goal for us is to get past having classical puzzles that break the flow, but without making the game into a spoon-fed type of experience.